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Monthly Archives: December 2009
Playerworlds’ Opens its Code
It seems developers received an extra present this holiday season. James of the Online Game Core has decided to make Playerworlds (PW) an open source engine. The source was released late Christmas evening and a download link followed soon after. … Continue reading
Posted in Engine, OMG!, Online Game Core, Playerworlds, Release
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Odyssey Returns
Odyssey Online Classic, a game some would consider to be one of the founding fathers of our beloved subgenre, is now back online. For months the game server was down, effectively barring its loyal fan base from enjoying Odyssey’s medieval … Continue reading
Posted in MMO, MORPG, Release
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Merry Christmas! OMG!
Here’s hoping your morning was filled with much joy, lost of excitement, and expensive gifts galore! Oh, and annoying family members, too. (I’m tired, leave me alone!) To those that celebrate the holiday, Merry Christmas! I apologize for the lack … Continue reading
Free Quality Tileset (half of one anyway)
I blogged about Tale of Wonder (ToW) a few months ago and was impressed by the MORPG’s graphics. Cute, simple, and bright. Sadly, the game did not last long in the development cycle and developer Konstantin, formerly Punika, has made … Continue reading
Posted in MORPG, OMG!, Online Game Core, Pixel
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Dual Solace Interview: Developer Robert Senkbeil talks about JGCC
Earlier in the year I published a short post about VGM.Net’s switch to Java. Since then the engine has been reincarnated as the Java Game Creator and Complier. While still in heavy development JGCC is looking to give popular engines … Continue reading
Where are you, Novalis?
This 2D MORPG engine seems to have fallen off the map. I had tracked the progression of this project with great interest (as I do with other engines) and liked what I saw. 3D capability was in the works and … Continue reading
Posted in Alpha, Beta, Engine, Novalis
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Online Game Core: Game Programming Contest
There is no monetary prize for this particular contest and no entry fee. Participants are expected to create an arcade game incorporating the chosen concepts, in this case mouse, balance, and color. Bonus points will be awarded for games using … Continue reading
Posted in MORPG, Online Game Core
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